After seeing in the second part of this guide how to create and use objects, now we will see how we can create our own classes.
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Matteo has been developing apps for iOS since 2008. He has been teaching iOS development best practices to hundreds of students since 2015 and he is the developer of Vulcan, a macOS app to generate SwiftUI code. Before that he was a freelance iOS developer for small and big clients, including TomTom, Squla, Siilo, and Layar. Matteo got a master’s degree in computer science and computational logic at the University of Turin. In his spare time he dances and teaches tango.